Job opening for Technical Artist / Shader Engineer

job Technical Artist Shader Engineer Visionary Realms usa

Company: Visionary Realms

Location: Carlsbad, USA

Job Opening: Technical Artist / Shader Engineer

Job Type: Remote

Software: Unity

Qualifications & Skills:

  • Shipped a minimum of two desktop-class games built with Unity
  • Intermediate-Advanced Unity experience, including 2019.4.X (LTS)
  • Comfortable with built-in Unity renderer (non-SRP)
  • Experience with extending Unity’s built-in post effects stack
  • Contract Deliverables
  • Write Terrain Shader
  • Simple/Standard PBR shader which utilizes splat map input applied to decimated/UVed geometry
  • Must play well with the current post effect stack
  • Update Tri-Planar Shader
  • World space tile projection, not scale-dependent
  • Needs to play well with current heightmap blending
  • Update Speedtree Shader
  • Base Shader
  • Billboard Shader
  • Other technical art services as they are planned and scheduled

Note:

  • Send your resume with the subject line: Technical Artist Application.
  • Applications without an included portfolio will not be considered.

Apply: Send your resumé to jobs@visionaryrealms.com

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