Studio: Archetype Entertainment
Job Opening: Sr Gameplay | Combat Designer
Location: Austin, Texas, USA
Type: Full-Time
Responsibilities:
- Own and drive core combat systems such as weapons, abilities, player movement, cameras, and AI from concept all the way to ship
- Collaborate with other disciplines and departments, ensuring relevant stakeholders are involved and informed throughout the development
- Act as a strong quality advocate for the team, creating compelling moment-to-moment gameplay that is Game-of-the-Year caliber and helping others on the team achieve the same high quality
- Build and maintain documentation for all owned features
- Help evangelize the game’s vision to the rest of the team at large
- Regularly play the game, providing constructive feedback and suggestions to other members of the team
- Remain up to date on industry trends and competitor games
Qualifications & Skills:
- 5+ years of experience as a Sr. Gameplay / Combat Designer
- At least 2 shipped AAA titles with significant contributions on successful gameplay/combat features or mechanics
- Must have expertise in at least 2 of the following: controls, player movement, weapons, abilities, cameras, AI, melee, vehicles, progression, game balance, exploration mechanics
- Experience working in Unreal or another modern game engine
- Experience tuning complex systems (ex – aim assist, AI Behavior trees, overall game balance)
- Excellent communication and interpersonal skills
- Strong analytical and problem-solving skills
- Self-sufficient and self-motivated, able to push features forward but also know when to ask for guidance or help
Bonus Modifiers:
- Experience with level design, encounter design, or layouts
- Experience with progression and difficulty systems
- Experience working on new IP from the start
Apply for the Job Online: To apply, visit https://boards.greenhouse.io/archetypeentertainment/jobs/4935909002#app