Job opening for Senior Technical Artist

Senior Technical Artist Animation job certain affinity studio

Job Opening: Senior Technical Artist (Animation)

Studio: Certain Affinity Studio

Location: Austin, Texas, USA

Job Type: Full-Time

Job Responsibilities:

  • Ability to write tools to facilitate Rigging (Tech Animation) and Animation Pipeline
  • Proficient in coding and the ability to set up modular rigging pipeline
  • Establish and promote coding standards within the tech animation department
  • Ability to mentor other riggers
  • Collaborate with character artists, animators, and tools programmers to develop animation rigs and pipelines for characters, vehicles, and props
  • Support the modeling and animation teams by advising on topology & deformation, maintaining rigs and pipelines, troubleshooting, and implementing the desired functionality
  • Implement and troubleshoot in-game assets
  • Maximize aesthetic quality while respecting and enforcing project performance constraints
  • Research and implement in-engine dynamic solutions such as hair, cloth, ragdolls, etc.
  • Maintain and polish in-engine animation state machines
  • Explore, document, promote, and integrate cutting-edge processes and techniques to help keep studio animation quality competitive
  • Seek ways to improve and streamline art pipelines, drive quality, and improve team efficiency

Qualifications & Skills:

  • 5 years’ experience in rigging and skinning characters, creatures, vehicles, and props
  • Expert-level proficiency with Autodesk Maya
  • Portfolio showing off your work
  • Mastery of Python scripting for extending content creation tools and automating tasks
  • Experience in Unreal Engine 4
  • Strong knowledge of facial rigging and deformation
  • Possess an approachable, customer-oriented demeanor
  • Strong communication skills and desire to collaborate with art, design, and engineering
  • Experienced in ramping up a technical animation team in a variety of engines and toolsets
  • Experience with performance capture systems within Motionbuilder
  • A desire to work in a diverse and inclusive environment
  • A deep passion for games
  • Animation key-framing
  • Knowledge of C++ or C#
  • Experience writing Maya plug-ins
  • FBX SDK

Apply: Apply online for the job

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