Job Opening: Senior Technical Artist (Animation)
Studio: Certain Affinity Studio
Location: Austin, Texas, USA
Job Type: Full-Time
Job Responsibilities:
- Ability to write tools to facilitate Rigging (Tech Animation) and Animation Pipeline
- Proficient in coding and the ability to set up modular rigging pipeline
- Establish and promote coding standards within the tech animation department
- Ability to mentor other riggers
- Collaborate with character artists, animators, and tools programmers to develop animation rigs and pipelines for characters, vehicles, and props
- Support the modeling and animation teams by advising on topology & deformation, maintaining rigs and pipelines, troubleshooting, and implementing the desired functionality
- Implement and troubleshoot in-game assets
- Maximize aesthetic quality while respecting and enforcing project performance constraints
- Research and implement in-engine dynamic solutions such as hair, cloth, ragdolls, etc.
- Maintain and polish in-engine animation state machines
- Explore, document, promote, and integrate cutting-edge processes and techniques to help keep studio animation quality competitive
- Seek ways to improve and streamline art pipelines, drive quality, and improve team efficiency
Qualifications & Skills:
- 5 years’ experience in rigging and skinning characters, creatures, vehicles, and props
- Expert-level proficiency with Autodesk Maya
- Portfolio showing off your work
- Mastery of Python scripting for extending content creation tools and automating tasks
- Experience in Unreal Engine 4
- Strong knowledge of facial rigging and deformation
- Possess an approachable, customer-oriented demeanor
- Strong communication skills and desire to collaborate with art, design, and engineering
- Experienced in ramping up a technical animation team in a variety of engines and toolsets
- Experience with performance capture systems within Motionbuilder
- A desire to work in a diverse and inclusive environment
- A deep passion for games
- Animation key-framing
- Knowledge of C++ or C#
- Experience writing Maya plug-ins
- FBX SDK
Apply: Apply online for the job