Job opening for Senior Hard Surface Artist

Job opening for Senior Hard Surface Artist

Studio: That’s No Moon Entertainment

Job Opening: Senior Hard Surface Artist

Location: Los Angeles or Remote

Type: Full-Time

Responsibilities:

  • Model and texture hard surface models and hero props at the highest possible quality and efficiency.  
  • Help build and refine aspects of the hard surface asset pipeline, from concept through modeling, texturing, rigging, polish, and optimization.  
  • Collaborate with design, rigging, and animation to make sure weapons and vehicles feel as good as they look. 
  • Provide mentorship and feedback for internal artists and external partners. 
  • Author photorealistic textures that tell the individual narratives of each asset, built to spec for complex shaders in Unreal

Qualifications & Skills:

  • Shown production experience in hard surface assets and props for AAA video games  
  • Experience mentoring other artists and sharing hard surface workflows with team members  
  • Deep understanding of, and ability to analyze, industrial and mechanical designs  
  • Expert modeling experience with any of the following programs – Maya, 3ds Max, Blender, and ZBrush  
  • Proficient knowledge of Substance Painter  
  • Passion for guns, vehicles, and military equipment  
  • Strong collaboration and interpersonal skills  
  • Experience working with photo-realistic game assets in a PBR renderer.  
  • (Bonus) Unreal Engine, Maya, Houdini, and Substance Designer  
  • (Bonus) Experience or interest in capturing or using scan data  
  • (Bonus) Fine art background or education

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