Studio: That’s No Moon Entertainment
Job Opening: Senior Hard Surface Artist
Location: Los Angeles or Remote
Type: Full-Time
Responsibilities:
- Model and texture hard surface models and hero props at the highest possible quality and efficiency.
- Help build and refine aspects of the hard surface asset pipeline, from concept through modeling, texturing, rigging, polish, and optimization.
- Collaborate with design, rigging, and animation to make sure weapons and vehicles feel as good as they look.
- Provide mentorship and feedback for internal artists and external partners.
- Author photorealistic textures that tell the individual narratives of each asset, built to spec for complex shaders in Unreal
Qualifications & Skills:
- Shown production experience in hard surface assets and props for AAA video games
- Experience mentoring other artists and sharing hard surface workflows with team members
- Deep understanding of, and ability to analyze, industrial and mechanical designs
- Expert modeling experience with any of the following programs – Maya, 3ds Max, Blender, and ZBrush
- Proficient knowledge of Substance Painter
- Passion for guns, vehicles, and military equipment
- Strong collaboration and interpersonal skills
- Experience working with photo-realistic game assets in a PBR renderer.
- (Bonus) Unreal Engine, Maya, Houdini, and Substance Designer
- (Bonus) Experience or interest in capturing or using scan data
- (Bonus) Fine art background or education