Job opening for Lead Environment Biome Artist

Job opening for Lead Environment Biome Artist

Studio: That’s No Moon Entertainment

Job Opening: Lead Environment Biome Artist

Location: Los Angeles or Remote

Type: Full-Time

Responsibilities:

  • Lead and build final polished cinematic and in-game environments to assure the highest quality and efficiency.  
  • Develop, refine and spearhead all aspects of a biome/map including layout, assets, set dressing and materials.  
  • Create, and maintain the biome through personal work and by leading a small team of world builders and material artists.  
  • Work with all facets of art, game design and tech art to develop and improve the environment pipelines from prop creation and scan acquisition to final in-game polish and optimization.

Qualifications & Skills:

  • Shown experience in game environment design and world building for AAA video games.  
  • Experience leading and mentoring artists for a map or biome.  
  • Deep understanding of, and ability to analyze realistic environments  
  • Intermediate or above experience in Substance Designer and Painter  
  • Excellent eye for artistic and game composition  
  • Strong Maya skills  
  • Strong collaboration and interpersonal skills  
  • Experience working with photo-realistic game assets in a PBR renderer.  
  • Strong understanding of how to build and implement strong shape language for environmental and gameplay composition.  
  • (Bonus) Unreal Engine, Maya, Houdini, and Substance Designer/Painter  
  • (Bonus) Experience or interest in capturing or using scan libraries  
  • (Bonus) Fine art background or education.  
  • (Bonus) Experience with creating or modifying foliage.  
  • (Bonus) Adept at both modeling and material environment art fields

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