Studio: That’s No Moon Entertainment
Job Opening: Lead Environment Biome Artist
Location: Los Angeles or Remote
Type: Full-Time
Responsibilities:
- Lead and build final polished cinematic and in-game environments to assure the highest quality and efficiency.
- Develop, refine and spearhead all aspects of a biome/map including layout, assets, set dressing and materials.
- Create, and maintain the biome through personal work and by leading a small team of world builders and material artists.
- Work with all facets of art, game design and tech art to develop and improve the environment pipelines from prop creation and scan acquisition to final in-game polish and optimization.
Qualifications & Skills:
- Shown experience in game environment design and world building for AAA video games.
- Experience leading and mentoring artists for a map or biome.
- Deep understanding of, and ability to analyze realistic environments
- Intermediate or above experience in Substance Designer and Painter
- Excellent eye for artistic and game composition
- Strong Maya skills
- Strong collaboration and interpersonal skills
- Experience working with photo-realistic game assets in a PBR renderer.
- Strong understanding of how to build and implement strong shape language for environmental and gameplay composition.
- (Bonus) Unreal Engine, Maya, Houdini, and Substance Designer/Painter
- (Bonus) Experience or interest in capturing or using scan libraries
- (Bonus) Fine art background or education.
- (Bonus) Experience with creating or modifying foliage.
- (Bonus) Adept at both modeling and material environment art fields