Studio: New World Interactive
Job Opening: Intermediate Character Artist
Location: Canada/ Remote
Type: Full-Time
Responsibilities:
- Working with Art and Design leads to create appealing characters that fit within our technical requirements.
- Help to develop workflows that fit the department’s needs.
- Manage your own timelines, progress and deadlines.
- Work closely with the Technical Art department to ensure that high levels of both quality and performance are achieved.
- Be part of reviewing in-house and outsourced character art.
- Contribute to the research and development of best practices in-line with the latest technological developments.
Qualifications & Skills:
- At least 2 years of experience creating characters for video games.
- At least 1 game shipped as a Character Artist
- Strong knowledge of human anatomy (form, shape, and silhouette) with a good eye for detail.
- Proficiency in UE4/5, with an ability to create believable materials for skin, cloth, eyes, hair, etc.
- Ability to understand and learn technical and creative concepts.
- Good understanding of topological flow for better deformation.
- A solid grasp of the technical constraints that come with developing characters for games.
- Self-motivated to stay up-to-date with advances in game industry technology.
- Organic and hard-surface modelling/sculpting skills.
Software Skills:
- Blender
- Substance Painter
- Zbrush
- Marmoset Toolbag
- Unreal Engine 4/5
- Traditional art skills like drawing, painting, and sculpting are a plus