Job Opening: Generalist Programmers
Studio: Tantalus Media
Location: Melbourne, Australia
Job Type: Full-Time
Job Responsibilities:
- Work closely with producers, game designers, and artists to implement a next-generation game
- Implementing, optimizing, and maintaining game systems
- Modify, enhance and maintain asset pipelines and tools
- Staying up-to-date with new technologies and architectures
- Follow Tantalus’ standards and best practices
- Assist and mentor other programmers in your areas of expertise
Qualifications & Skills:
- Excellent C++ programming skills
- Good familiarity with game engine architectures
- Familiarity with source control
- Write clear, robust, maintainable code
- Demonstrated accurate scheduling ability
- Naturally, work as part of a team
- Have completed a commercial project
- Genuine enthusiasm and passion for the games industry
Desirable:
- Windows 10 development experience
- Good grasp of, and experience writing in, assembler dialects (e.g. MIPS, PowerPC, X86)
- Experience writing in shader languages (e.g. GLSL, HLSL)
- 3 years’ games software development experience
- Experience with code optimization and profiling tools (i.e. PIX, RAD)
- C# and/or a scripting language (e.g. Python)
- Experience interfacing with 3D art applications (e.g. Maya)
- A degree in a course such as Computer Science, Computer Engineering, or Mathematics preferred.
- Self-taught applicants must be able to demonstrate a high level of competency with game-related demo code.
- Must be eligible to work in Australia (we cannot sponsor working visas).
Apply: To apply, email to tantalus@tantalus.com.au with your CV and Cover letter attached