Job Opening: 3D Generalist
Experience: 02 to 4 years
Location: Remote
Type: Freelancer
Responsibilities:
- Create a 3D environment, props, objects, and scenes using 3DsMax / Maya
- Create hard surface and organic modeling
- Knowledge about high poly and low poly modeling
- UV Mapping and Texture creation
- Substance Painting and texture baking
- Setting up lights and renders
- Create efficient animation Rigs and Skin characters as per specifications
- Asset-making in Unity 3D will be an added advantage.
Qualifications & Skills:
- Proficient skills in 3Ds Max or Maya and Photoshop
- Knowledge of Substance Painter and understanding of using PBR, its theory, and material creation is a plus
- Ability to produce, realistic texture, light baking maps and deliver high-quality 3D art and assets both in high poly and low poly
- A basic understanding of Unity 3D and its workflow and knowledge of rigging is a plus
- Good communication skills
- Self-motivated and ready to learn new things.
- Must have experience in at least a couple of commercial projects. Previous experience in game production is a plus
- Creative, detail-oriented, resourceful, and should have the ability to work under pressure
Software Skills:
- 3Ds Max
- Maya
- Adobe Photoshop
- Substance Painter
- Zbrush/Mudbox ( optional)
- Unity 3D ( optional)
Apply for the Job Online: To apply, send your CV to pravinanimataar@gmail.com and contact at 9867792466