Studio: Meta
Job Opening: Concept Artist
Location: Sunnyvale, California, USA
Type: Full-Time
Responsibilities:
- Focus on versatility across projects and groups. Define and evolve artistic direction, aesthetics, ideation, design and vision within the immediate team and in direct collaboration with creative, external partners
- Collaborate on the creation of style guides, presentations, and related materials for internal and external teams
- Communicate visual goals and manage expectations with cross-functional internal and external partners
- Create production concepts, storyboards, and polished 2D assets. Use industry standard and proprietary tools to create content
Qualifications & Skills:
- Self-driven – proactively improve skills by keeping aware of industry techniques and learning new software packages
- Understanding of mood, lighting, form, shape and silhouette in regards to composition
- Experience receiving and giving good constructive feedback
- Demonstrated experience to conceptualize ideas through visual development from rough thumbnails to polished final deliverables, and an understanding of translating these ideas to real-time content
- Aesthetic and design-oriented skills
- Proficient in industry-standard art tools and experience working between 2D and 3D tool sets such as Photoshop, Maya, Modo, Zbrush or similar
- Organizational skills with the experience working on multiple projects, set priorities, and meet deadlines and expectations
- Experience adopting and working within different art styles
- Minimum 3 years of industry experience in games, entertainment design or other 3D interactive media
Preferred Qualifications:
- Basic knowledge of 3D workflows and associated software packages
- Basic understanding of standard game engines and editors such as Unity or Unreal and associated art pipelines
- Strong foundation in the traditional arts (including but not limited to, figure drawing, landscape painting, and illustration)
- Keen interest in AR/VR and associated technology