Studio: Electronic Arts
Job Opening: Animator
Location: Multiple European locations (Fully Remote)
Type: Full-Time
Responsibilities:
- Work with Animation Lead and Director to create high-quality keyframe animation with heavy emphasis on full body character acting.
- With guidance from your Lead, collaborate with other essential contributors of the Production process to fulfill Design Goals.
- Work with different technical and art disciplines to solve complex implementation challenges.
- Estimate and provide scoping options for content.
- Design assets and state machines using our proprietary engine.
- Present implementation strategies
- Use a proprietary engine to implement and technically verify animation content.
- Work with other essential disciplines to solve complex game bugs.
- Maintain and track animation assets related to your implementations
- Create technical documentation
Qualifications & Skills:
- Experience as a seasoned gameplay animator contributing to all phases of game production on a AAA title
- Expert in creating full-body keyframe animation with a primary emphasis on full-body character performance in Maya
- Exemplary technical comprehension in relation to designing and implementing animation state machines in a game engine such as Unity, Unreal or similar.
- Experience in evaluating human/creature/object rigs for production
- Adaptable to new animation styles, in-game animation production tools, workflows, and pipelines.
- Effective collaborator able to work across diverse groups to find creative solutions.
- A mindset that focuses on quality, collaboration, innovation, and accountability.
Bonus Experience:
- Experience in the Simulation genre of games.
- Comfortable creating entertaining acting performances for reference for your animations or others.
- Experience working with motion capture processes.
- Experience with Atlassian Confluence, Jira software, Shotgun or similar tools