Studio: DON’T NOD
Job Opening: Animator
Location: Montreal, Canada / Remote
Type: Full-Time
Responsibilities:
- Collaborate with your teammates across disciplines to deliver engaging narrative sequences (writers, designers, camera artists, lighters);
- Collaborate with your teammates to create gameplay systems (designers & programmers);
- Work with motion capture data and keyframe to craft cinematic sequences;
- Deliver quality facial animation that showcases the emotion of a scene;
- Work with motion capture data and keyframe to craft gameplay animations;
- Meet production deadlines by maintaining open communication with your lead and seeking feedback.
Qualifications & Skills:
- At least five years’ experience as an Animator specific to the video game industry;
- A good sense of posing, weight, and timing in your animations;
- Good knowledge of Maya and Motion Builder softwares;
- Basic knowledge of how to create gameplay assets;
- A good sense of communication, seek feedback;
- Efficient and mindful of scenes narrative and technical constraints;
- Motivated to learn!
What would set you apart?
- An interest in narrative games and their ability to convey emotions through their characters;
- Familiarity with Unreal Engine;
- Previous video game industry experience.