Job Opening: 3D Senior Animator
Studio: Ubisoft
Location: Danang, Vietnam
Job Type: Full-Time
Job Description:
- We are looking for a Senior 3D Animator to work on an unannounced HD project for the next-gen console and PC.
- You will have the responsibility to creates high-quality animation for videogame features and delivers work that can be successfully integrated into the game engine, taking the technological constraints, schedule, and artistic direction into account.
Job Responsibilities:
- Define style and tone for every in-game animation on par with the visual direction.
- Define style and list of character’s actions with attention to their personalities, facial expressions, and movements.
- Responsible and key contributor for creating high-quality animation that will set standards for your team and vendors you work with.
- Set-up guidelines for your team and external vendors and lead animation approvals.
- Collaborate with Design, Engineering, and the Art team to set and maintain an efficient animation pipeline.
- Verify in-game animation quality with the Art and Animation Directors and adapt according to feedback.
- Collaborate with Technical Artists to design custom rigs and skeletons.
- Work with Art Director and Lead Artists to reach the high-quality objectives and ensure animation style stays consistent across the game.
- Provide accurate time estimates for tasks and meet production deadlines.
- Evaluate and promote the use of appropriate techniques and systems to support animation goals.
- Develop and implement quality assurance protocols to review and approve animation work.
- Anticipate and recognize potential conflicts or production issues and recommend solutions.
- Mentor and inspire a team of animators.
Qualifications & Skills:
- Senior-level experience as a game animator within the video games industry
- Shipped at least 2 AAA published games on console
- Experience working with 3D software, Motion Builder and 3DS Max
- Good technical skills involving character and animation pipelines including rigging and engine integration
- Up to date knowledge of current animation techniques and development processes
- Experience with video game standard tracking and communication software such as Jira, Confluence, etc.
- Outsourcing pipeline experience and feedback.
- Experience with already existing IP
- Sketching characters posing
Softwares:
- Motion Builder
- 3ds Max