Studio: Puny Astronaut Studio
Location: Dundee, Scotland, UK, Europe
Job Type: Full-Time
Job Responsibilities:
- Work closely with the design team and code lead to shape core features and systems.
- Adapt and expand upon studio pipeline and coding standards to create spectacular and immersive games and experiences.
- Constantly take performance into account so our games can keep meeting our ambitious performance targets, even on the lowest end consoles.
- Write and develop robust maintainable code.
- Implement features across current and next-gen platforms.
- Identify and solve technical problems as they arise, including cross-platform issues, debugging, profiling and optimising for reduced memory usage and increased real-time performance.
- Collaborate productively, communicating ideas and issues clearly across disciplines.
- Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines.
Qualifications & Skills:
- At least 1-year in the games industry experience developing for multiple platforms on industry-standard engines (Unreal/Unity).
- Great working and technical knowledge of Unreal Engine with good understanding of blueprints and optimising code.
- Excellent C++ programming skills with a familiarity of scripting systems like Python, Javascript/Nodejs.
- Experience with current-gen consoles. Nintendo Switch an advantage.
- Strong debugging, profiling and optimisation skills, specifically on low end devices.
- Robust software engineering and software architecture principles and practices.
- Good communication and team working with game developers from all disciplines.
- Excellent initiative, self-motivation, organisational and problem solving skills, with the ability to both drive and follow direction.
Apply: Send your CV and a short Cover Letter introducing yourself to contact@punyastronaut.com