Gaming Artist needed at Puny Astronaut Studio

Job of Gaming Artist Puny Astronaut Studio Europe

Studio: Puny Astronaut Studio

Location: Dundee, Scotland, UK, Europe

Job Type: Full-Time

Job Responsibilities:

  • Work closely with the design team and code lead to shape core features and systems.
  • Adapt and expand upon studio pipeline and coding standards to create spectacular and immersive games and experiences.
  • Constantly take performance into account so our games can keep meeting our ambitious performance targets, even on the lowest end consoles.
  • Write and develop robust maintainable code.
  • Implement features across current and next-gen platforms.
  • Identify and solve technical problems as they arise, including cross-platform issues, debugging, profiling and optimising for reduced memory usage and increased real-time performance.
  • Collaborate productively, communicating ideas and issues clearly across disciplines.
  • Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines.

Qualifications & Skills:

  • At least 1-year in the games industry experience developing for multiple platforms on industry-standard engines (Unreal/Unity).
  • Great working and technical knowledge of Unreal Engine with good understanding of blueprints and optimising code.
  • Excellent C++ programming skills with a familiarity of scripting systems like Python, Javascript/Nodejs.
  • Experience with current-gen consoles. Nintendo Switch an advantage.
  • Strong debugging, profiling and optimisation skills, specifically on low end devices.
  • Robust software engineering and software architecture principles and practices.
  • Good communication and team working with game developers from all disciplines.
  • Excellent initiative, self-motivation, organisational and problem solving skills, with the ability to both drive and follow direction.

Apply: Send your CV and a short Cover Letter introducing yourself to contact@punyastronaut.com

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