Studio: IO Interactive
Job Opening: Senior Combat Designer
Location: Barcelona/ Copenhagen/ Malmö/ Brighton/ Istanbul
Type: Full-Time
Responsibilities:
- As a Senior Combat Designer, you will work with the gameplay director and combat team in realising the combat vision.
- As part of the combat team, you will be responsible for designing, developing, and improving all aspects of combat, including player mechanics, abilities, weapons, enemies, and the combat camera.
- Collaborate with the AI team in detailing new and improving existing AI behaviours, weapons, and abilities that support the combat vision.
- Evangelise the combat vision and regularly communicate the goals and status to the wider team.
- Apply a hands-on approach to fine tuning and balancing moment-to-moment combat gameplay using our proprietary engine and tools.
- Create, communicate, and maintain detailed and purposeful design documentation during the project’s lifetime.
- Use metrics, feedback, and a multitude of diverse analytics to improve and refine the design.
Qualifications & Skills:
- Experienced as Senior Combat Designer or above for at least 3 years.
- Experienced in designing close-quarter and/or ranged combat systems.
- Shipped at least one AAA game where you were heavily involved in, or in charge of, player combat mechanics and abilities.
- Experienced with visual scripting languages (Blueprint, Node Graphs, and so on).
- Have a deep understanding of third-person combat gameplay, and a passion for pushing the design boundaries.