Studio: IO Interactive
Job Opening: Gameplay Programmers
Location: Barcelona, Malmö, Istanbul, Brighton
Type: Full-Time
Responsibilities:
- As a Gameplay Programmer, you’ll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
- You’ll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas and have a general overview of the whole domain.
- You’ll work primarily in C++, creating code, systems, and visual building blocks for our designers to use in Glacier, our in-house technology, via our integrated Visual Scripting Language.
- As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
- You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.
Qualifications & Skills:
- You have 2+ years of professional gameplay programming experience, on a AAA title.
- Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
- You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
- You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.