Studio: ZA/UM
Job Opening: Intermediate Game Engineer
Location: Remote
Type: Full-Time
Responsibilities:
- Producing robust and performant game code for our game projects
- Working under the project lead programmer in a team of peers
- Working closely with other disciplines, such as designers, artists, producers, and QA to make sure our game experiences are compelling and high-quality
- Maintaining specialization in Unity and C#
- Documenting and communicating updates, new technologies, and findings
- Providing technical feedback and solution suggestions to technical issues
Qualifications & Skills:
- Great communication skills with both technical and non-technical personnel
- Professional, considerate, and a supportive team player
- Experience with developing in Unity with approximately 2 years working as a programmer in the video games industry.
- Substantial experience working in C# and object-oriented programming
- Self-motivation and a proactive learner
- Works well in a remote environment
- Experienced in profiling and optimization
Bonuses
- Experience the full life cycle of game development
- Experience with UI programming
- Fan of narrative and artistic games