Studio: Insomniac Games
Job Opening: Technical Artist, Pipeline/Animation
Location: United States/ Remote
Type: Full-Time
Responsibilities:
- Design and develop improved content-creation pipelines, processes, and workflows
- Provide documentation and mentor the game teams to fully take advantage of our tools and technology
- Create sample content to prove out new workflows and demonstrate visual improvements
- Provide support to content creators for tools and pipelines owned by the department
- Respond to bug reports, feature requests, and questions related to our tools
- Maintain current knowledge of technological developments in the game industry
- Other duties may be assigned
Qualifications & Skills:
- Strong verbal and written communication
- Strong knowledge of Maya as it pertains to engine content creation:
- Animation, modeling, fx, and rigging features
- Extensibility via Python, PyMEL, PyQt/PySide, and the Maya API
- Knowledge of the content-creation landscape and modern content-creation tools, like Houdini
- Knowledge of the game engine landscape and modern engine feature sets
- Experience with technical animation, programming, or a related field
- Experience with C++ is a bonus