Houdini Technical Artist required at Techland

Houdini Technical Artist required at Techland

Studio: Techland

Job Opening: Houdini Technical Artist

Location: Warszawa/ Wrocław, Poland

Type: Full-Time

Responsibilities:

  • Create and maintain efficient procedural tools in areas of:
    • pipeline improvement and automation (e.g., asset creation, world building),
    • procedural, context-aware asset distribution on maps,
    • special assets and effects creation (e.g. destruction, fluid simulations),
    • asset optimization.
  • Participate in the process of integration of Houdini/Geometry Node with our engine.
  • Collaborate closely with the artist and programmer teams, gather their feedback to identify and develop potential improvements related to asset creation and world building pipelines and tools.
  • Create and maintain documentation.
  • Spread the knowledge about the created tools across other teams.

Qualifications & Skills:

  • At least intermediate knowledge of procedural tools like Houdini or Geometry Node
  • Working experience on a AAA game
  • Strong understanding of game development pipelines and processes and applying the principles of procedural generation techniques.

Nice to have:

  • Other Technical Art skills (e.g. knowledge of Python, MAXscript or C++ / HLSL/GLSL, real-time rendering techniques, shader/material optimization)
  • Lifelong experience as an avid gamer 🙂

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