Houdini Technical Advocate required at SideFX

Houdini Technical Advocate required at SideFX

Studio: SideFX

Job Opening: Houdini Technical Advocate

Location: Toronto, Ontario, Canada (Remote)

Type: Full-Time

Responsibilities:

  • Serve as an active and visible first point of contact for Houdini in the 3D industry.
  • Educate on the use of Houdini globally through trade shows, conferences, workshops, meetups, and 3rd party media. This may involve creating and presenting technical educational Houdini content such as tutorials and presentations.
  • Co-manage official social media channels – including Facebook, Twitter, LinkedIn, Instagram – and any emerging primary communication channels.
  • Establish and maintain relationships with indie artists and small 3D studios. A key objective of this task is to discover new indie artists and developers, help them understand how Houdini can contribute to their project’s success, and showcase their work on our communication platforms once successful.
  •  Discover and promote learning material created by the community.
  •  Point person for indie community education initiatives: game jams, art challenges, workshops / bootcamps, etc.
  • Evaluate, propose, and potentially lead some of the learning demo projects and teams.
  • Work closely with the rest of the marketing group and integrate well with the full SideFX team where appropriate.
  • Continually educate yourself on Houdini features and the latest trends in the 3D Development, Media & Entertainment industries.
  • Other details as assigned.

Qualifications & Skills:

  • Houdini skills with fluency in 2-3 different areas, preferably as a Tech Artist.
  • A passion for Houdini development processes and tools, and a drive to share this knowledge with others.
  • Strong presentation skills, with the ability to create and present content in Houdini fluently.
  • Excellent written and verbal communication skills.
  • Willingness and ability to travel frequently (25% or more).
  • Ability to work and operate remotely, often independently.
  • Fundamental understanding of the business side of 3D development, and the challenges faced by developers in the evolving landscape.

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