Studio: Zoic Studios
Job Opening: Houdini Lighting Artist
Location: Vancouver, BC, Canada
Type: Contract
Responsibilities:
- Light dynamics, environments, props, creatures, and other 3D assets to production requirements
- Work within the colour and lighting pipeline.
- Provide basic comps of lit elements to help visualize look of final element.
- Ensure downstream pipeline needs are considered and optimized for rendering.
- Work with team members to address internal/external notes.
- Ensure internal and external deadlines are met within budgeted hours.
- Keep up to date with internal techniques, tools, and software.
- Share knowledge and techniques with team members to improve overall team skills and asset quality.
- Take point on lighting sequences under the direction of Leads and Supervisors as needed
- Take on 3D Generalist tasks as needed.
Qualifications & Skills:
- Ability to extrapolate from provided art direction/concept art when needed.
- Proactive in reporting in to 3D Leads on progress, questions, resource needs etc.
- Lighting – experience with technical line up digital lighting matching practical in camera conditions to add digital asset to plate using HDRI and middle grey/chrome sphere lighting principles/methods.
- Lighting Design – experience in creative layout of lighting for use in a virtual or set extensions using middle grey lighting principles.
- Colour Theory – knowledge of colour space (ACEScg) , neutralization of plates/textures and middle grey principles.
- Minimum 3 years’ experience in a lighting specific role w/ Houdini and within a VFX studio
- Experience with Houdini
- Experience rendering with Mantra
- Excellent communication skills in English; both written and verbal
- Ability to establish a methodology to achieve desired results within allotted timeframe.
- Work within a fast-paced team environment.
- Must showcase an up-to-date demo reel demonstrating listed skills.
Would be nice:
- Experience in Maya
- Experience in Vray (for Houdini)
- Experience in Nuke.
- Knowledge of Shotgun.