Studio: Blizzard Entertainment
Job Opening: Mid to Senior Hard Surface Artist – Overwatch 2
Location: Seoul, South Korea
Type: Full-Time
Responsibilities:
- Create 3D hard surface assets, including high-resolution models, final low-poly game assets, and next-generation materials and hand-painted textures for use in games.
- As part of a larger game team, you help the team with feedback and iteratively improve game assets with artists and designers through prototyping and group critiques.
- In this role you will create 3D assets – both high resolution models, final low polygon game assets, and couple hand painted textures with next-gen materials for use in game.
- As a member of the larger game team, you will help the team with feedback and iterate on game assets with artists and designers via prototyping and group critiques.
Qualifications & Skills:
- At least 2 years of experience in game development as an artist with experience modeling weapons, mechanics, or vehicles using 3ds Max or Maya, Photoshop, or Zbrush is required.
- For this role you will need 2+ years’ experience in game development as an artist specializing in weapons, mechanical or vehicle modeling using 3ds Max or Maya (particularly hard-surface modeling techniques), Photoshop, or Zbrush.
- Familiarity with next-generation asset creation pipelines and tools is required, and a strong understanding of form, shape, color, and silhouette is key to success in this role.
- Must have a passion for the game and an understanding of the Overwatch style, as well as strong communication and collaboration skills to work with a multi-disciplinary art team to create weapons within the game design vision.
- Excellent eye for light, shading, color, and detail needed to create texture maps.
- You should be familiar with next generation asset creation pipelines and tools, which, paired with a strong understanding of form, shape, color, and silhouette is key to success in this role.
- You should have a passion for video games, and understanding of the Overwatch style, and strong communication and collaboration skills to enable you to work collaboratively within a multi-disciplinary art team to help create weapons within the vision of the game design.
- Great eye for light, shading, color, and detail in creating texture maps
Key Attributes
- Ability to collaborate effectively with all departments of the game development team (game designer, programmer, concept, tech art, animation, etc.)
- Ability to work creatively as part of a large or small group.
- Self-motivation and drive at work, excellent communication skills and good team player attitude.
- An understanding of the visuals and gameplay of Blizzard games and a passion for developing them in a better direction.
- Are of Korean nationality or residing in Korea and have a valid work visa
- For foreigners residing in Korea, fluent Korean language skills are sufficient to perform work.
- Able to effectively collaborate with every department of a game development team (game designers, programmers, concept, tech art, animation, etc.)
- Able to work creatively as part of a large or small group
- Self-motivation, outstanding communication skills, and a great team-player attitude
- Understanding of the playability and visual style of Blizzard, with a passion to push it to the next level
- Korean national or residing in Korea with a valid work visa.
- For foreigners residing in Korea, a level of Korean proficiency is sufficient for job performance.