Studio: Hangar 13 Games
Job Opening: Lead Gameplay Designer
Location: Brighton, England, United Kingdom
Type: Full-Time
Responsibilities:
- Responsible for the design and quality of the game’s Player systems and features from prototype to shipping
- Collaborate closely with the Directors and Leads to ensure the delivery of engaging Stealth and Combat gameplay loops
- Be responsible for the feature development for Player game design
- Evangelise core gameplay features across the project, develop best practices for the designers to utilize in their content
- Ensure that players can understand and use the features in fun and compelling ways
- Analyse, validate, and incorporate feedback from the team and external user testing
- Collaborate in cross-discipline pods to implement, tune, and balance gameplay
- Author and maintain design documentation
- Lead a team of designers to shape the Player’s experience within the game
- Provide coaching and mentoring to the team
- Empower the team to deliver high-quality work
- Collaborate with Production to deliver features, systems, and assets, on time and to the required quality
Qualifications & Skills:
- Passion for owning and iterating on fun mechanics that will engage players
- Experience and deep working knowledge of balance tuning
- Cross-disciplinary collaboration is second nature to you, and you know how to use diverse opinions to bring the best out of your features
- Experience working with Unreal Engine
- Shipped one or more AAA game titles in a Lead Gameplay / 3Cs Design role or similar
- Ability to drive prioritization and scheduling of work for the whole department
- Strong collaboration skills, able to work well with team members from other disciplines and in other locations
- Strong documentation skills, and proficiency with Wiki systems or Confluence are a plus