Halo Studios is hiring a Lead Concept Artist

Halo Studios is hiring a Lead Concept Artist

Studio: Halo Studios

Job Opening: Lead Concept Artist

Location: Redmond, Washington, United States

Type: Full-Time

Responsibilities

  • Work closely with the Art Director and the Concept team to define the look of the project, from the general vision to specific designs.  
  • Develop and maintain a strong understanding of the game universe and the constraints of the technology.  
  • Set clear design goals and deliverables, focusing the concept team on achieving a high-quality, cohesive experience for all players, on all platforms.     
  • Create clear documentation and review concept team documentation for creative alignment, consistency, and completeness.   
  • Create illustrations of scenesenvironments, props, characters, vehicles, and weapons with an emphasis on compelling composition, atmosphere, lighting, and material. 
  • Create key artwork and vision pieces, leveraging existing designs and turning them into world-class illustrations. 
  • Assist the Art Director, in providing team and studio feedback during the course of production.  
  • Provide guidance and mentorship to earlier-in-career artists and assist in providing direction to external partners as necessary. 
  • Participate in creative discussions, brainstorms, and reviews across teams to facilitate and strengthen cross-disciplinary collaboration. 
  • This role requires 60% (Mon-Wed) onsite work. 

Qualifications & Skills:

  • 5+ years of experience in the entertainment industry.
  • Bachelor’s Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications, or related art field, and 4+ years of experience in art design or a related art field working on computer games or entertainment.
  • 2+ years of people management experience (e.g., serving as a Lead Artist, Art Manager, Creative Director, etc.).
  • A high proficiency with anatomical structure, escorche,  industrial/architectural/graphic design, coupled with professional experience with art fundamentals. 
  • Experience working in Unreal or other game engines.
  • Ability to meet Microsoft, customer, and/or government security screening requirements is required for this role.
  • These requirements include, but are not limited to, the following specialized security screenings.
  • Microsoft Cloud Background Check.
  • This position will be required to pass the Microsoft Cloud background check upon hire/transfer and every two years thereafter.

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