Guerrilla is looking for Senior Production Asset Artist

Guerrilla is looking for Senior Production Asset Artist

Studio: Guerrilla

Job Opening: Senior Production Asset Artist

Location: Amsterdam, Netherlands

Type: Full-Time

Responsibilities:

  • Collaborate with other teams to determine asset specifications and guidelines
  • Create art packages and art pipelines for external vendors
  • Provide feedback and direction to our outsourcing partners to ensure artistic and technical quality via documentation and direct communication
  • Work with, refine and develop multiple asset creation pipelines, and techniques
  • Create, adjust and polish models and textures to target specifications
  • Contribute your expertise on various other tasks like internal asset creation, asset troubleshooting, game optimization, art refactoring, asset kit-bashing, pipeline R&D and shader testing.

Qualifications & Skills:

  • You love working in cross-functional teams for intricate game projects. Released game titles are preferred but other relevant industry experience is also applicable.
  • You have refined full pipeline asset creation skills, including:
    • High-resolution modeling (including sculpting)
    • Game resolution modeling
    • UV mapping
    • Mesh Optimization
    • PBR Texturing
  • You have proficient PBR texturing skills using Photoshop and Substance, expertise in Maya for game mesh production and with Zbrush for high poly sculpting
  • You are familiar with working in game engines such as Unity or Unreal

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