Studio: Guerrilla
Job Opening: Senior Production Asset Artist
Location: Amsterdam, Netherlands
Type: Full-Time
Responsibilities:
- Collaborate with other teams to determine asset specifications and guidelines
- Create art packages and art pipelines for external vendors
- Provide feedback and direction to our outsourcing partners to ensure artistic and technical quality via documentation and direct communication
- Work with, refine and develop multiple asset creation pipelines, and techniques
- Create, adjust and polish models and textures to target specifications
- Contribute your expertise on various other tasks like internal asset creation, asset troubleshooting, game optimization, art refactoring, asset kit-bashing, pipeline R&D and shader testing.
Qualifications & Skills:
- You love working in cross-functional teams for intricate game projects. Released game titles are preferred but other relevant industry experience is also applicable.
- You have refined full pipeline asset creation skills, including:
- High-resolution modeling (including sculpting)
- Game resolution modeling
- UV mapping
- Mesh Optimization
- PBR Texturing
- You have proficient PBR texturing skills using Photoshop and Substance, expertise in Maya for game mesh production and with Zbrush for high poly sculpting
- You are familiar with working in game engines such as Unity or Unreal