GS-Studio is looking for Environment Artist

GS-Studio is looking for Environment Artist

Studio: GS-Studio

Job Opening: Environment Artist

Location: Remote

Type: Full-Time

Responsibilities:

  • Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
  • Plan and create assets, scuttering world objects, and dressing.
  • Craft unique props and modular architecture kits.
  • Collaborate with the team to ensure assets are optimized and seamlessly integrated into the game world.

Qualifications & Skills:

  • Minimum of 3 years of experience as an Environment Artist in the game development industry.
  • A portfolio showcasing locations created in Unreal Engine.
  • Strong experience with Unreal Engine, including asset implementation, dressing, and shader optimization.
  • Excellent understanding of PBR workflows.
  • Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
  • Strong organizational and collaboration skills.

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