Studio: GS-Studio
Job Opening: Environment Artist
Location: Remote
Type: Full-Time
Responsibilities:
- Create detailed and immersive locations based on art concepts and technical requirements in close collaboration with Level Designers, Concept Artists, and Tech Artists.
- Plan and create assets, scuttering world objects, and dressing.
- Craft unique props and modular architecture kits.
- Collaborate with the team to ensure assets are optimized and seamlessly integrated into the game world.
Qualifications & Skills:
- Minimum of 3 years of experience as an Environment Artist in the game development industry.
- A portfolio showcasing locations created in Unreal Engine.
- Strong experience with Unreal Engine, including asset implementation, dressing, and shader optimization.
- Excellent understanding of PBR workflows.
- Proficient in modeling, sculpting, and texturing using industry-standard software (Substance Painter and Designer, Blender/Max/Maya, Zbrush).
- Strong organizational and collaboration skills.