Studio: Blizzard Entertainment
Job Opening: Grooming Artist – Temp (SFD / Cinematics)
Location: Irvine, California, USA
Type: Full-Time
Responsibilities:
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You will paint related textures and control maps for hair, fur, and feathers in addition to grooming them.
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Lighting and rendering creatures and characters
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Work with the Surfacing Lead, CG Supervisor, and technical team to ensure aesthetic and technical goals are met in a timely manner.
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Good social skills enable you to work well in a team and take direction from clients, directors, etc.
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Ability to troubleshoot and take on problems independently
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Work collaboratively with members of other departments such as Lighting and Rigging to support their needs with regard to fur grooms
Qualifications & Skills:
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4+ Years of experience using Maya in a professional environment (Game Studio, Animation Studio, VFX Studio)
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2+ Years experience using XGen in a professional environment (Game Studio, Animation Studio, VFX Studio)
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Deep understanding of VFX Production Pipelines demonstrated with samples of your work
Extra Points
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A traditional arts background with an emphasis on photo-realistic character work would be an advantage