Studio: Ubisoft Studios
Job Opening: Graphic Programmer
Location: Pune, Maharashtra, India
Type: Full-Time
Responsibilities:
- High- and low-level optimization of rendering code for console platforms.
- Research into new real-time rendering techniques and features.
- Collaboration with other team members to determine rendering requirements.
- Implementation of rendering features to the Ubisoft Internal Game Engine.
- Work within a team to develop high-quality video game software.
- Develop and implement independent Rendering modules.
Qualifications & Skills:
- Strong C, C++, and object-oriented programming skills (Mandatory).
- Strong knowledge of HLSL/CG and proven experience of having worked on OpenGL/DirectX.
- Excellent understanding of fundamentals behind low-level graphics engine development.
- A true desire to satisfy the needs of others in a fast-paced environment.
- High aptitude and strong analytical skills.
- Strong debugging skills (Including GPU).
- At least 2-3 years of relevant experience in Rendering/Graphics and Shader programming.
Added Advantage
- Passion for Gaming.
- Knowledge of video game developments and video game engines.
- Preferably have worked on any game console.
- Knowledge of OpenGL, DirectX, and Physics Engines will be an added advantage.
- Strong command of 3D Maths and Physics.
- Ability to optimize own and others’ code.
Apply for the Job Online: To apply, submit your resume