Studio: Goodbye Kansas Studios
Job Opening: Realtime FX Technical Director
Location: Stockholm, Sweden
Type: Full-Time
Responsibilities:
- Creative shot work in realtime engines with a principle focus on in-engine FX
- Optimisation and management of scenes/sequences at the highest fidelity per project specifications
- Help evaluate if current best practices cover the needs of the project, identify R&D requirements and pipeline problems and communicate to the Realtime Supervisor and/or Pipeline department
- Flag any issues or blockers to producers and take point to solve them together with the client and GBK leads
- Responsible for managing that each effect with all assets and elements combined are rendered correctly (e.g. DoF & Motion blur) supported by Lead Tech Artist / Light Lead. Communicate limits to each department Lead
- Align with other departments on technical solutions ensuring data is preserved in hand offs between teams and when deployed in-engine
- Support the GBK Artist teams with technical feedback, troubleshooting and tool creation
Qualifications & Skills:
- 3+ years of experience as a Technical Artist on AAA games or similar realtime experiences
- Highly proficient in the use of Unreal Engine and use on commercial projects
- Knowledge of Niagara or similar systems
- Experience with volumetric, sprite based, animation, flipbook and media texture methodologies for creating in-engine FX work
- Extensive knowledge of Real-time rendering materials, textures and in-game physics systems
- Knowledge of Cinematic Lighting Techniques and how to implement them using Real-time technologies
- A good eye for Lighting, Look-development and Realism.
- Familiarity with Perforce, Git or other version control systems
- Knowledge of developing tools using Python, Blueprints or other programming methods
- Strong team communicator and fluent English speaker, who communicates clearly and professionally with colleagues and clients in calls, meetings, emails and chats
Bonus Skills:
- Experience with in-engine physics for cloth and grooms
- Experience with rigid body simulations and destruction using Chaos
- Experience with 3D modeling, texturing, lighting, shaders, dynamics and similar
- Experience with other art packages such as Houdini, Blender and Embergen
- Experience with HLSL or other shader languages
- Experience with C++