Goodbye Kansas Studios hiring Realtime FX Technical Director

Goodbye Kansas Studios hiring Realtime FX Technical Director

Studio: Goodbye Kansas Studios

Job Opening: Realtime FX Technical Director

Location: Stockholm, Sweden

Type: Full-Time

Responsibilities:

  • Creative shot work in realtime engines with a principle focus on in-engine FX
  • Optimisation and management of scenes/sequences at the highest fidelity per project specifications
  • Help evaluate if current best practices cover the needs of the project, identify R&D requirements and pipeline problems and communicate to the Realtime Supervisor and/or Pipeline department
  • Flag any issues or blockers to producers and take point to solve them together with the client and GBK leads
  • Responsible for managing that each effect with all assets and elements combined are rendered correctly (e.g. DoF & Motion blur) supported by Lead Tech Artist / Light Lead. Communicate limits to each department Lead
  • Align with other departments on technical solutions ensuring data is preserved in hand offs between teams and when deployed in-engine
  • Support the GBK Artist teams with technical feedback, troubleshooting and tool creation

Qualifications & Skills:

  • 3+ years of experience as a Technical Artist on AAA games or similar realtime experiences
  • Highly proficient in the use of Unreal Engine and use on commercial projects
  • Knowledge of Niagara or similar systems
  • Experience with volumetric, sprite based, animation, flipbook and media texture methodologies for creating in-engine FX work
  • Extensive knowledge of Real-time rendering materials, textures and in-game physics systems
  • Knowledge of Cinematic Lighting Techniques and how to implement them using Real-time technologies
  • A good eye for Lighting, Look-development and Realism.
  • Familiarity with Perforce, Git or other version control systems
  • Knowledge of developing tools using Python, Blueprints or other programming methods
  • Strong team communicator and fluent English speaker, who communicates clearly and professionally with colleagues and clients in calls, meetings, emails and chats

Bonus Skills:

  • Experience with in-engine physics for cloth and grooms
  • Experience with rigid body simulations and destruction using Chaos
  • Experience with 3D modeling, texturing, lighting, shaders, dynamics and similar
  • Experience with other art packages such as Houdini, Blender and Embergen
  • Experience with HLSL or other shader languages
  • Experience with C++

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