Goodbye Kansas Studios hiring Realtime FX Artist

 

Goodbye Kansas Studios hiring

 

 

Studio: Goodbye Kansas Studios

Job Opening: Realtime FX Artist

Locations: Hybrid, Remote

Type: Freelance

Responsibilities:

  • Creating high-quality in-engine FX with a focus on Unreal (Niagara and similar systems).
  • Supporting in-engine lighting and VFX pipelines within a proprietary engine.
  • Optimising and managing scenes/sequences to meet performance and fidelity targets.
  • Collaborating with the Realtime Supervisor, developers, and other GBK departments to align workflows and troubleshoot issues.
  • Providing creative and technical solutions to achieve the highest quality results.

Requirements:

  • Solid professional experience in Realtime VFX for video games.
  • Strong Unreal Engine skills (Niagara, materials, shaders, lighting).
  • Proficiency in Houdini.
  • Demonstrable understanding of the principles of realtime FX and cinematic visuals.
  • Strong communication skills in English, with the ability to work effectively in a collaborative, embedded environment.
  • Experience with Chaos (rigid body sims, destruction).

Nice to Have:

  • Experience with in-engine physics for cloth/grooms.
  • Knowledge of Python, Blueprints, or shader languages (HLSL/C++).
  • Familiarity with version control (Perforce, Git).

How to Apply: Apply on the official link