
Studio: Gardens
Job Opening: Design Manager
Locations: USA, Canada
Type: Remote
Responsibilities:
- Lead and manage a multidisciplinary team of designers across systems, level, and UI/UX design.
- Partner with the CCO and creative leads to uphold the game’s overall vision, tone, and player experience.
- Establish clear design goals, processes, and best practices for the design department.
- Provide mentorship, performance feedback, and career development opportunities to support each team member’s growth.
- Help oversee the design pipeline and ensure timely delivery of key design objectives.
- Collaborate with production to maintain balanced scope and sustainable schedules.
- Contribute to studio-wide initiatives, hiring efforts, and cross-disciplinary reviews.
- Advocate for a healthy, inclusive, and collaborative team culture that reflects Gardens’ values.
- Guide the team through ambiguity and ensure progress on high-value, complex initiatives.
- Regularly evaluate team health and take action with empathy and authenticity to improve engagement and effectiveness.
Requirements:
- Proven experience managing and mentoring a team of game designers.
- Deep understanding of game design principles, pipelines, and development processes.
- Expertise in at least one design discipline (systems, level, combat, etc)
- Shipped games successfully (ideally on PC or console)
- Strong communication, facilitation, and leadership skills.
Nice to Have:
- Familiarity with Unreal Engine and modern design tools.
- Comfort working in a remote, asynchronous environment.
How to Apply: Apply on the official site