Gameplay Software Engineer required at Reality Labs at Meta

Gameplay Software Engineer required at Reality Labs at Meta

Studio: Reality Labs at Meta

Job Opening: Gameplay Software Engineer – Animation

Location: London, England, United Kingdom

Type: Full-Time

Responsibilities:

  • Build tech, tools, and pipelines for generating very high-quality digital representations of people
  • Architect and implement efficient and reusable systems that drive animation in complex real-time cross-platform applications
  • Set a high-quality bar to make our technology easy and delightful for developers to use
  • Write high-quality, well-optimized, and maintainable code
  • Collaborate with other engineers, product managers, designers, artists, and user researchers to deliver innovative mixed-reality and flat-screen products

Qualifications & Skills:

  • Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 2+ years of experience with C++
  • 2+ years of experience as an engineer building and shipping features within 3D real-time interactive engines (Unity 3D, Unreal, or other/proprietary)
  • 2+ years of object-oriented and component-based design experience
  • Strong problem-solving and communication skills
  • Experience with character animation behavior technology and pipelines
  • Strong understanding of 3D math and linear algebra
  • Understanding of and experience with video game physics
  • Experience with C# or similar programming languages
  • Experience delivering AAA Games
  • Experience with development for virtual reality (Rift, Quest, VIVE, Gear VR, etc.)
  • Experience working across a mixed technology stack that includes C/C++ components
  • Experience with performance optimization of real-time applications
  • Strong understanding and sense of empathy for VR users and developers

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