Studio: Reality Labs at Meta
Job Opening: Gameplay Software Engineer – Animation
Location: London, England, United Kingdom
Type: Full-Time
Responsibilities:
- Build tech, tools, and pipelines for generating very high-quality digital representations of people
- Architect and implement efficient and reusable systems that drive animation in complex real-time cross-platform applications
- Set a high-quality bar to make our technology easy and delightful for developers to use
- Write high-quality, well-optimized, and maintainable code
- Collaborate with other engineers, product managers, designers, artists, and user researchers to deliver innovative mixed-reality and flat-screen products
Qualifications & Skills:
- Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 2+ years of experience with C++
- 2+ years of experience as an engineer building and shipping features within 3D real-time interactive engines (Unity 3D, Unreal, or other/proprietary)
- 2+ years of object-oriented and component-based design experience
- Strong problem-solving and communication skills
- Experience with character animation behavior technology and pipelines
- Strong understanding of 3D math and linear algebra
- Understanding of and experience with video game physics
- Experience with C# or similar programming languages
- Experience delivering AAA Games
- Experience with development for virtual reality (Rift, Quest, VIVE, Gear VR, etc.)
- Experience working across a mixed technology stack that includes C/C++ components
- Experience with performance optimization of real-time applications
- Strong understanding and sense of empathy for VR users and developers