Studio: Embark
Job Opening: Gameplay Engineer – Creative Play
Location: Stockholm, Sweden / Remote
Type: Full-Time
Responsibilities:
- Implementing and iterating on new and existing gameplay elements (player controls, functionality, in-game tool behaviors and more!)
- Working closely with designers and other teams (“tracks”) on prototyping new and experimental features
- Proactively experiment with game improvement ideas; share and collaborate on the results with the team
- Rust coding, reviewing PRs, helping onboard new engineers
- Explore and understand creative tools, and learn from them
- Communicate across the team and engage in feedback
- Take part in internal playtests, share your feedback and let your creativity drive your and your team’s work!
Qualifications & Skills:
- Worked on projects featuring systemic layered gameplay and player-facing creative elements.
- Experience in Rust, C++ or other modern programming languages
- Game system experience, e.g. physics, game mechanics, game AI, ECS, etc
- Experience with 3D games
- Participated in game jams or other small focused creative development
- Played with Roblox, Dreams, Mario Maker, and UGC based games (or similar)
- Professional English communication skills
- Willingness to be dynamic and jump between different areas