Studio: Cloud Imperium Games
Job Opening: Gameplay Animator
Location: Manchester, England, UK
Type: Full-Time
Responsibilities:
- Work with the Animation team, designers, and programmers to develop and implement fluid, realistic, and solid-playing actions for Players, AI, and Creatures in combat and in social situations.
- Work with the Animation Lead and Director to establish the quality expectations and guidelines within the game engine.
- Develop motion capture data and keyframe animation for in-game assets.
- Creating branching animation flowgraphs and designs in collaboration with Animation leadership, designers, and programmers.
- Work in a collaborative but distributed team environment, frequently communicating with teams in UK, EU and USA.
Qualifications & Skills:
- Commercial experience in game animation development, ideally on current/next-gen consoles.
- Ability to breakdown complex behaviours and gameplay concepts and work collaboratively with designers.
- Experience with Maya, MotionBuilder, and other equivalent software.
- Ability to create fluid, smooth, realistic animations with specific demonstration of animation fundamentals.
- Ability to identify technical and developmental risks and obstacles while creating innovative solutions to overcome them.
- Eager to challenge your own ideas and those of your peers – we thrive to be the best!