Gameloft is looking for experienced 3D Outsourcer Artist

Gameloft is looking for experienced 3D Outsourcer Artist

Studio: Gameloft

Job Opening: 3D Outsourcer Artist [Mid-Senior Level]

Location: Barcelona, Spain

Type: Full-Time

Responsibilities:

  • Review following our game standards outsourced models to match the game quality.
  • Polishing outsourced model making sure they work with our pipeline.
  • Integrate them in our game/s everything is up to quality required.
  • Understand and respect the identity and techniques of the project as established by the Art and Technical Directors.
  • Implement models using shaders and commercial or custom real-time lighting solutions for models to be used both in games and in cinematics.
  • Create assets used for art direction and gameplay prototypes.
  • Work directly with the programming and game design teams in the implementation process to ensure optimal use of polygons, shaders, and textures.
  • Eventually create 3D models for vehicles, level props, and character weapons in both low- and high- polygon counts, depending on the project and textures for modeled material using diffuse, roughness, metalness and normal maps, and use good UV layout distribution to maximize quality.

Qualifications & Skills:

  • Knowledge of 3ds Max, Substance Painter, and Photoshop
  • Able to model in high-polygon counts
  • Experience in both modeling and texturing detailed hard surface props and intricate mechanical elements.
  • Able to approach and manage mesh detail, lighting and shading techniques effectively in both high-polygon and low-polygon environments.
  • Able to optimize low-polygon or mid-low-polygon models while taking aesthetic and technical considerations into account.
  • General knowledge of art and technical standards for vehicle design in games.

Assets

  • Knowledge of Unity, Unreal, or other engines is a big plus.
  • Knowledge of mesh topology optimization techniques.
  • Understanding of vehicle design and a passion for car racing games.
  • Affinity for a realistic 3D art style.
  • Experience in high-polygon sculpting (ZBrush, Mudbox, etc).
  • Background as a technical artist a major asset.
  • Previous experience in vehicle modeling for games

animation-and-vfx-jobs-apply-now-hr