Studio: Gameloft
Job Opening: 3D Outsourcer Artist [Mid-Senior Level]
Location: Barcelona, Spain
Type: Full-Time
Responsibilities:
- Review following our game standards outsourced models to match the game quality.
- Polishing outsourced model making sure they work with our pipeline.
- Integrate them in our game/s everything is up to quality required.
- Understand and respect the identity and techniques of the project as established by the Art and Technical Directors.
- Implement models using shaders and commercial or custom real-time lighting solutions for models to be used both in games and in cinematics.
- Create assets used for art direction and gameplay prototypes.
- Work directly with the programming and game design teams in the implementation process to ensure optimal use of polygons, shaders, and textures.
- Eventually create 3D models for vehicles, level props, and character weapons in both low- and high- polygon counts, depending on the project and textures for modeled material using diffuse, roughness, metalness and normal maps, and use good UV layout distribution to maximize quality.
Qualifications & Skills:
- Knowledge of 3ds Max, Substance Painter, and Photoshop
- Able to model in high-polygon counts
- Experience in both modeling and texturing detailed hard surface props and intricate mechanical elements.
- Able to approach and manage mesh detail, lighting and shading techniques effectively in both high-polygon and low-polygon environments.
- Able to optimize low-polygon or mid-low-polygon models while taking aesthetic and technical considerations into account.
- General knowledge of art and technical standards for vehicle design in games.
Assets
- Knowledge of Unity, Unreal, or other engines is a big plus.
- Knowledge of mesh topology optimization techniques.
- Understanding of vehicle design and a passion for car racing games.
- Affinity for a realistic 3D art style.
- Experience in high-polygon sculpting (ZBrush, Mudbox, etc).
- Background as a technical artist a major asset.
- Previous experience in vehicle modeling for games