Studio: One of Us
Job Opening: FX TD
Location: Paris, France
Type: Full-Time
Responsibilities:
- Designing and creating FX animation, procedural simulation, dynamic simulation, particle and fluid systems
- Lighting complex/multiple creatures and elements
- Setting up and wrangling heavy particle effects shots
- Excellent pipeline scripting ability
- Solid compositing ability, can wrangle blue-screen extractions, working knowledge of Nuke
- Writing plug-ins, debugging simulations and writing set up and surface shaders with proficiency
- Writing/hacking procedural surface shaders and volumetric shaders with proficiency
- Animating moderate objects with proficiency
- Picking up new techniques quickly and easily and debugging just about anything
- Setting a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability
- Creating feature film quality effects using Houdini
Qualifications & Skills:
- Proven production experience or feature film experience with effects simulation work
- Advanced simulation experience with Houdini, and the ability to write expressions
- Ability to work with competency, energy and enthusiasm within a team environment with minimal supervision to complete a shot
- Exhibits excellent listening and communication skills, able to receive direction and criticism
- Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot
- Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude
- Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look
- Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions
- Prioritises tasks and manages time very well
- Linux and scripting ability in Python desirable