Studio: THE THIRD FLOOR
Job Opening: FX Artist
Location: Los Angeles, CA
Type: Full-Time
Responsibilities:
- Work in collaboration with the Character, Environment and Lighting artists to create effects that are relevant, and grounded in the environment
- Create efficient, artistic, and compelling FX in Houdini, utilizing Unreal/other External Packages for execution
- Work with Level Designers and Technical Artists to make VFX that are functional and efficient
- Generate VFX documentation for the TTF real-time pipeline
- Coordinate with Art, Design and Animation to ensure VFX vision and quality expectations are met
- Troubleshoot VFX-related bug fixes and optimizations
- Assist with R&D as it relates to creation of VFX for real-time productions at TTF
- Stay current with industry real-time VFX techniques
Qualifications & Skills:
- Minimum 5 years experience as a VFX artist. Experience with video games and/or Feature Film is recommended
- Strong understanding of particle systems, lighting, texture/UV animation, sprite animation, dynamics and simulations, & material setup
- Able to paint VFX textures from scratch and match an established style
- Savvy tech mindset, capable of quick adaptation, and a go-getter
- Substantial games industry experience, including a VFX art credit on at least one published title
Essential Skills:
- Experience with creating VFX for Unreal Engine
- Excellent knowledge of Python, particularly Python for Maya
- Experience with Houdini, Maya, and FumeFX (or similar fluid simulation system)
- Experience with fluid simulation in FumeFX (or similar)
- Experience with creating high-quality VFX in Unreal, Houdini, and Maya
- Experience working with Blueprint
- A good balance between artistic and technical skills is a must
- Traditional art or animation background, as well as experience creating and using real-time shaders, is a plus
Apply for the Job Online: To apply, visit https://apply.hrmdirect.com/resumedirect/ApplyOnline/Apply.aspx?req_id=1997100&source=1997100-CJB-0