Studio: Blizzard Entertainment
Job Opening: FX Artist
Location: Santa Monica, California, USA
Type: Full-Time
Qualifications & Skills:
- A minimum of 5 years experience working in a professional Gaming/Animation/VFX company producing feature film quality effects in Houdini.
- A good understanding of physical dynamics and natural phenomena as demonstrated by your portfolio.
- Familiar with feature film-level pipelines and their respective issues
- Extensive experience with particle systems, fluid dynamics, rigid body dynamics, and procedural systems
- Proven track record creating effects such as smoke, fire, clouds, water, steam, explosions, magic, etc.
- Experience with node-based compositing software such as Nuke
- Able to problem solve both technically and creatively in a collaborative environment with directors / art directors.
- Able to stay current with the latest tools, technologies, and techniques.
- Experience with real-time VFX within a modern Game Engine. (ex: Unreal, and Unity)
- Experience using PDG to execute caching and rendering processes.
Pluses
- Experience with VEX
- Experience with C++ or Python
- Working Knowledge of Houdini’s Solaris lighting context (LOPS) and Karma, Mantra, RenderMan or Redshift renderers.
- Shipped an AAA game title.