Character artist Job openings at ILMxLAB

Character Artist Job Opening Full time ilm lab usa

Studio: ILMxLAB

Location: San Francisco, California, USA

Job Type: Full-Time

Job Responsibilities:

  • Partner with Concept, Design, and the Senior Character Artist to conceptualize and model characters along with their hard surface accessories based on original art and photographic reference.
  • Work closely with our look-development team to create and apply textures and materials with an aesthetic appreciation for real-world references, run-time lighting, and story-driven aesthetics.
  • Create high-quality character models and materials/shaders including in-game and high-resolution assets.
  • Partner with the character technical directors to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirements.
  • Become familiar with new tools, performance capture hardware, software and data, and other emerging modeling techniques.
  • Work within deadlines and display strong time management skills.

Qualifications & Skills:

  • 3+ years of professional experience as a character artist in games, film, feature animation, or other related fields.
  • MFA or equivalent experience required.
  • Previous experience as a Character Artist on at least one released title.
  • Proficient in Maya, ZBrush or Mudbox, and Photoshop.
  • Knowledge of Mari a bonus. Unreal experience preferred.
  • Able to work with a high degree of self-direction and balance multiple tasks at once.
  • Self-motivation and a passion for the VR/AR industry are essential.

Portfolio Details:

  • Detailed knowledge of human and animal anatomy, with exemplary character and costume designs across multiple styles or genres
  • Aesthetic appreciation for composition, proportion, mass and volume, light, lighting, and color
  • 3D sculpting and modeling abilities interpreting the 2D concept
  • Strong paint skills, multi-layered materials, and effective texture layout
  • Clear examples of how to emulate real-world materials in CG while considering hardware performance
  • Knowledge of garment tailoring, cloth simulation, and mesh construction built to deform in a realistic manner in real-time
  • Extra points for facial blend shapes and correctives pose space deformation shapes, animated wrinkles and normal maps, hair and fur, body kits, and accessories

Apply: To apply, visit https://jobs.jobvite.com/lucascompanies/jobs/ilm

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