Studio: Ubisoft Studios
Job Opening: Intermediate/Senior UX/UI Designer [Skull & Bones]
Location: Berlin, Germany
Type: Full-Time
Responsibilities:
- Work on the UI design (Flows, Menus, and HUDs) to meet design goals
- Create Prototypes and documentation
- Work closely with UX Specialists and Game Designers to create the structure and user journey of the game interfaces while ensuring to maintain a hierarchy of information and clear communication
- Work closely with UI artists and UI engineers to deliver the best possible consistent user experience while staying within the engine’s technical requirements
- Take an active role in implementation and feature delivery and test the integration of features in the game
- Actively participate in qualitative review meetings
- Iterate quickly based on feedback from users or raised by the development team
Qualifications & Skills:
- Experience: you have a background in graphic design/interaction design/HCI-related areas. You have experience in a video game industry or equivalent, as a UX/UI Designer
- Competency: you are efficient and methodical, and you understand the technical issues related to game development, particularly in terms of game engine/editors
- Information: You are up to date with the latest UX/UI developments and you make a point of staying up to date. You are also aware of news and trends in the video game industry
- Versatility: You have a solid grasp of ergonomic principles applied to video games
- You are an expert with prototyping and rapid iteration based on feedback received
- You are proficient with prototyping tools such as Axure, Adobe XD, Sketch, Photoshop, Illustrator (or other software for creating functional flowcharts, wireframes, or mock-ups)
- You have basic knowledge of programming or scripting
- Team player: you like to work in collaboration with a multidisciplinary team with varied profiles and from different studios. You are able to communicate effectively with individuals with varied profiles in English
- Resources: you are motivated by learning new internal tools and you are not discouraged by regular change
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