Full-time job opening for Creature Technical Director

Full-time job opening for Creature Technical Director

Studio: Industrial Light & Magic

Job Opening: Creature Technical Director

Location: Sydney, Australia

Type: Full-Time

Responsibilities:

  • Setup and run proprietary cloth, hair, fur, feather, flesh and rigid body simulations
  • Setup and maintain hero animation puppet rigs for both deforming and rigid assets
  • Manage communication with the modelling/animation/lighting departments to continually improve assets
  • Troubleshoot creature rigging and pipeline issues for artists in other departments (for example, animation)
  • Support creature specific workflows where necessary for other departments
  • Support and enhance the Creature departments working standards and conventions within Rigging, Simulation, and Pipeline
  • Work within Production deadlines
  • Mentor entry level artists

Qualifications & Skills:

  • Bachelor’s degree or equivalent degree in Computer Science, computer visualization, or computer animation required
  • At least 3 years work experience required in 3D CGI for digital animation, visual effects or producing cg characters and creatures for visual media
  • At least 3 years work experience as a Maya rigger in digital animation, visual effects, games, commercials or producing cg characters and creatures for visual media
  • A sound understanding of Maya Rigging concepts and principles
  • Maya’s deformation stack and layering deformers
  • Working knowledge of Simulation concepts
  • Basic understanding of anatomy and locomotion for bipeds and quadrupeds
  • Communicate technical knowledge through various mixed media forums (documentation)

Desirable Technical Skills:

  • Experience using a modular rigging system
  • Script utilities/tools/plug-ins in various software packages using python
  • Experience setting up and running cloth, hair, and muscle simulations in Houdini
  • c++ maya plugin development
  • Vex houdini experience
  • Proficiency with the Linux operating system

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