Studio: Industrial Light & Magic
Job Opening: Creature Technical Director
Location: Sydney, Australia
Type: Full-Time
Responsibilities:
- Setup and run proprietary cloth, hair, fur, feather, flesh and rigid body simulations
- Setup and maintain hero animation puppet rigs for both deforming and rigid assets
- Manage communication with the modelling/animation/lighting departments to continually improve assets
- Troubleshoot creature rigging and pipeline issues for artists in other departments (for example, animation)
- Support creature specific workflows where necessary for other departments
- Support and enhance the Creature departments working standards and conventions within Rigging, Simulation, and Pipeline
- Work within Production deadlines
- Mentor entry level artists
Qualifications & Skills:
- Bachelor’s degree or equivalent degree in Computer Science, computer visualization, or computer animation required
- At least 3 years work experience required in 3D CGI for digital animation, visual effects or producing cg characters and creatures for visual media
- At least 3 years work experience as a Maya rigger in digital animation, visual effects, games, commercials or producing cg characters and creatures for visual media
- A sound understanding of Maya Rigging concepts and principles
- Maya’s deformation stack and layering deformers
- Working knowledge of Simulation concepts
- Basic understanding of anatomy and locomotion for bipeds and quadrupeds
- Communicate technical knowledge through various mixed media forums (documentation)
Desirable Technical Skills:
- Experience using a modular rigging system
- Script utilities/tools/plug-ins in various software packages using python
- Experience setting up and running cloth, hair, and muscle simulations in Houdini
- c++ maya plugin development
- Vex houdini experience
- Proficiency with the Linux operating system