Studio: Mainframe
Job Opening: Rigger
Location: Helsinki / Reykjavik / Paris
Type: Full time
Responsibilities:
- Create, implement and optimize runtime deformation systems and cloth simulation for AAA quality character costumes, faces and hair simulations.
- Create and maintain clear and optimized blueprints related to characters.
- Work closely with character artists, animators and technical artists in developing a system design that combines game design goals with technological considerations and limitations.
Qualifications & Skills:
- You have 2+ years of experience developing, optimizing and maintaining character rigs.
- You enjoy seeing the most cutting edge characters on screen.
- You have experience creating runtime deformations and cloth simulations for games.
- You have studied anatomy.
- You have good communication skills and you enjoy working in a team.
- Unreal Engine experience would be an extra boost to you and your team.
- Knowledge of creating shaders in Unreal would be a bonus.
- Knowledge of Python is also a bonus.
Apply for the Job Online: To apply, visit https://jobs.50skills.com/mainframe/en/10834/apply