Full-time Game Artist required at Pipa Studios

Full-time Game Artist required at Pipa Studios

Studio: Pipa Studios

Job Opening: Game Artist

Location: São Paulo, Brazil

Type: Full-Time

Responsibilities:

  • Create high-quality illustrations and graphics for characters, scenarios, objects, and other game elements, maintaining consistency with the visual identity of each product;
  • Develop attractive and functional user interface (UI) layouts for game menus, buttons, and interactive elements;
  • Follow art direction guidelines and apply feedback received to improve the artwork produced and develop technical skills;
  • Work closely with game designers, programmers, and other artists to ensure a smooth integration between art and gameplay;
  • Produce references for prize animation and other animated interactions;
  • Adapt and optimize assets for different platforms and resolutions, ensuring visual consistency across different devices;
  • Export assets created for games according to developers’ instructions;
  • Assist with demands from other areas of the company such as content, HR, and growth, when necessary;
  • Actively participate in concept meetings for games and other product features, proposing paths and considering the business needs and specific characteristics of each product;
  • Organize and manage asset libraries, ensuring that files are well documented, named, and easily accessible to the team;
  • Respect the deadlines agreed in planning and briefing meetings and communicate with the team when something does not go as expected;
  • Keep Jira updated with the progress of work;
  • Learn about the main characteristics of bingo games and master the characteristics and rules of the product you work on;
  • Stay up to date on the latest trends and art techniques in the gaming industry.
  • Contribute creative and innovative ideas to enhance the game’s aesthetics and differentiate it from the competition;
  • Participate in usability testing to evaluate the player’s visual experience and make necessary adjustments to improve the game’s clarity and aesthetics.

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