Environment Concept Artist required at Plarium

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Metacore Studios is hiring a Visual Development Artist

Studio: Metacore Studios

Job Opening: Visual Development Artist

Location: Helsinki, Finland/Berlin, Germany

Type: Full-Time

Responsibilities

  • Creating visual development art and concept art for new gameplay features, events, items, and environments that effectively convey the desired look, feel, and mood of Merge Mansion
  • Turning ideas into visuals by exploring a variety of design approaches and color schemes
  • Aiding in the content pre-production and feature prototyping phases, working collaboratively with Designers, Narrative, UI/UX, and other artists
  • Collaborating closely with internal and external Artists to brainstorm and provide feedback throughout the Art asset production process, ensuring the highest quality

Qualifications & Skills:

  • Experience working in games and making informed, player-centric art decisions based on design, narrative, and product goals
  • Ability to create versatile and iterative concept sketches and explorations in high volumes, both for individual assets and full visual game experiences
  • Capability to take visual ownership of features, events, or small projects end-to-end – from early ideation and collaboration to moodboards, concept sketches, art feedback, and visual QA
  • Mastery of art fundamentals and color theory, resulting in visually impactful and harmonious artwork
  • Strong cross-disciplinary collaboration skills
  • Familiarity with animation principles in UI or game features
  • Familiarity with 3D software such as Blender and Unity
  • Experience with mentoring
  • Prior experience working with outsourced teams and giving actionable art feedback
  • Portfolio including early-stage visual development work or prototype-stage artwork, so we can see your skillset in the portfolio evaluation stage

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