Studio: Frima Studio
Job Opening: Senior Technical Artist
Location: Quebec, QC, Canada
Type: Full-Time
Responsibilities:
- Analysis of memory and performance problems throughout the project;
- Creation of effective shaders or materials for texturing characters, environments, or special effects;
- Creation and maintenance of scripts or tools that artists use in the Unreal game engine or 3D software;
- Working closely with programmers to develop new features for games;
- Working proactively with producers and directors to find solutions to efficiency problems;
- Constantly seeking new breakthroughs to improve game quality.
Qualifications & Skills:
- Bachelor’s degree in art, computer science, 3D or equivalent;
- Minimum of ten (10) years of experience in the video game industry;
- Advanced knowledge of video game constraints, performance management (Memory, GPU, CPU) and VFX;
- Knowledge of the Unreal game engine;
- Knowledge of one of the following scripting languages: Python, C++, MEL, and/or HLSL;
- Available to travel internationally as needed.
- English skills are required as we work with English-speaking partners.