Frima Studio is looking for a Senior Technical Artist

Frima Studio is looking for a Senior Technical Artist

Studio: Frima Studio

Job Opening: Senior Technical Artist

Location: Quebec, QC, Canada

Type: Full-Time

Responsibilities:

  • Analysis of memory and performance problems throughout the project;
  • Creation of effective shaders or materials for texturing characters, environments, or special effects;
  • Creation and maintenance of scripts or tools that artists use in the Unreal game engine or 3D software;
  • Working closely with programmers to develop new features for games;
  • Working proactively with producers and directors to find solutions to efficiency problems;
  • Constantly seeking new breakthroughs to improve game quality.

Qualifications & Skills:

  • Bachelor’s degree in art, computer science, 3D or equivalent;
  • Minimum of ten (10) years of experience in the video game industry;
  • Advanced knowledge of video game constraints, performance management (Memory, GPU, CPU) and VFX;
  • Knowledge of the Unreal game engine;
  • Knowledge of one of the following scripting languages: Python, C++, MEL, and/or HLSL;
  • Available to travel internationally as needed.
  • English skills are required as we work with English-speaking partners.

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