Frictional Games hiring Gameplay Programmer

Frictional Games hiring Gameplay Programmer

Studio: Frictional Games

Job Opening: Gameplay Programmer

Location: Remote or in Malmö office, Sweden

Type: Full Time, Permanent

Responsibilities:

  • Designing and handling gameplay systems from a technical standpoint.
  • Coding and implementing gameplay systems and features utilizing AngelScript and occasionally C++ in our proprietary engine (HPL).
  • Evaluating and iterating over gameplay and gameplay systems, AI, physics interactions, character movement, UI, audio etc.
  • Design and implement puzzles so they fit with gameplay, world and story.

Qualifications & Skills:

  • Experience as a gameplay programmer on at least one 3D game using either AngelScript, C#, C++ or equivalent. Hobby projects also count as relevant experience.
  • A good understanding of and feel for gameplay design.
  • Understanding of how different technical implementations affect the player experience.
  • A critical approach to your work, where you think things through, reflect and improve.
  • Ability to challenge yourself and tackle new obstacles head-on.
  • A strive for structure, efficiency, and clarity.
  • Interest in, and ability to do, research for interesting gameplay solutions.
  • Love for working on a variety of tasks.
  • Good communication skills.
  • Fluency in English.

Apply for the Job Online: To apply, send your application with Cover letter, CV, Portfolio to apply@frictionalgames.com