Studio: Frictional Games
Job Opening: Gameplay Programmer
Location: Remote or in Malmö office, Sweden
Type: Full Time, Permanent
Responsibilities:
- Designing and handling gameplay systems from a technical standpoint.
- Coding and implementing gameplay systems and features utilizing AngelScript and occasionally C++ in our proprietary engine (HPL).
- Evaluating and iterating over gameplay and gameplay systems, AI, physics interactions, character movement, UI, audio etc.
- Design and implement puzzles so they fit with gameplay, world and story.
Qualifications & Skills:
- Experience as a gameplay programmer on at least one 3D game using either AngelScript, C#, C++ or equivalent. Hobby projects also count as relevant experience.
- A good understanding of and feel for gameplay design.
- Understanding of how different technical implementations affect the player experience.
- A critical approach to your work, where you think things through, reflect and improve.
- Ability to challenge yourself and tackle new obstacles head-on.
- A strive for structure, efficiency, and clarity.
- Interest in, and ability to do, research for interesting gameplay solutions.
- Love for working on a variety of tasks.
- Good communication skills.
- Fluency in English.
Apply for the Job Online: To apply, send your application with Cover letter, CV, Portfolio to apply@frictionalgames.com