Freelance CG Generalist required at Refuge Studio

Freelance CG Generalist required at Refuge Studio

Studio: Refuge Visual Effects

Job Opening: CG Generalist (3ds Max / Maya)

Location: Portland, Oregon

Type: Freelance

Qualifications & Skills:

  • Proficiency in 3ds Max. Maya generalists will be considered for candidates who can work on location, but for all remote applicants, we’re looking exclusively for 3ds Max experience.
  • At least a year of previous industry experience or education in Visual Effects for television, feature film, commercials, or gaming.
  • Strong modeling/texturing, rigging, animation, and lighting skills.
  • Proven ability to create photo-real CG imagery for assets and environments.
  • Familiarity and proficiency with the following software are strongly preferred: ZBrush, Substance, VRay, Phoenix, tyFlow, Render Stacks, RP  Manager, and Shotgun asset tracking. Any experience with 3D tracking software is also a plus.
  • Strong communication skills. Clear, reliable, and effective communication with your supervisor and teammates is essential.
  • The ability to work self-sufficiently within a fast-paced production pipeline, combining creative problem-solving and technical troubleshooting skills with a critical eye for detail to consistently deliver high-quality results.
  • We want artists who can take supervisor direction, accurately estimate time and scope of work, and effectively prioritize tasks to finish shots on time.
  • Residency in the state of Oregon and Portland, specifically, is strongly preferred, but offsite work is possible with our current remote work pipeline. (A relocation assistance package may be provided for the right candidates.)
  • This position would be for immediate hire. Please submit a resume, cover letter, and reel as part of your application.

Apply for the Job Online: To apply, send your resume, cover letter to refuge@refugevfx.com