Framestore Studios is seeking a Rigging TD

Framestore Studios is seeking a Rigging TD

Studio: Framestore Studios

Job Opening: Rigging TD

Location: London, Greater London, United Kingdom

Type: Full-Time

Responsibilities:

  • Create fully scripted rigs and refine them according to animation and lighting needs.
  • Prototype, implement, and refine puppet (skeleton), body (deformer and muscle-based), or mechanical rigs.
  • Troubleshoot and fix rig issues, collect artistic feedback, and fine-tune rig behaviour.
  • Become a proficient user and contributor to the extensive rigging tool set.
  • Create tools to help the animation workflow and rig interaction.
  • Work within the pipeline and rigging standards.
  • Meet delivery deadlines under production constraints.

Qualifications & Skills:

  • Maya rigging experience (full body/facial).
  • A passion for creating believable CG characters and the requisite attention to detail.
  • Experience with scripting (i.e., Python) and the ability to follow strict coding standards.
  • Analytical and artistic skills, creativity, and visual problem-solving.
  • Teamwork, communication, and time management skills.
  • The ability to write technical documentation and present your work (wiki, screen capture, etc).
  • Basic knowledge of anatomy for bipeds and quadrupeds, skeletons, and muscles.
  • A good understanding of constraints and deformers, how they work, and their limitations.
  • Facial anatomy, realistic eye and mouth rigs, FACS breakdown.
  • Life drawing or organic modelling.
  • Basic knowledge of dynamics (Maya Hair, nCloth, nParticle, etc).
  • Strong maths background, especially matrix maths and geometry algorithms.
  • C or C++ programming for Maya plugins.

animation and vfx job