Studio: Framestore
Job Opening: FX Artists
Location: Melbourne, Australia
Type: Full-Time
Responsibilities:
- Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations
- Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
- Using a variety of commercial and proprietary FX tools including Maya, Houdini and Naiad
- Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
- Working within the team to determine the various design solutions needed to create the effects
- Designing and creating images, elements, effects, pipelines, tools and techniques
- Helping to design solutions involving a more procedural approach in order to create the effects required
- Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
- Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
- Designing and creating images, elements, effects, pipelines, tools and techniques
- Communicate regularly with Production and Leads regarding schedules and deadlines
- Work efficiently as part of a team, or independently, to complete assigned shots
- Submit shots for review and follow through with notes as required
Qualifications & Skills:
- Degree / Diploma aligning to the position
- At least 3 years previous experience working in a film VFX pipeline
- 5 years full time work experience will substitute formal qualifications if none are available
- An excellent knowledge of Houdini and/or Maya
- A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
- Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
- A good understanding of animation and an eye for motion
- A working knowledge of Renderman or Arnold
- A good understanding of the entire visual effects process
- A familiarity with pipeline issues, especially working between multiple packages
- A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
- Strong Vex, hscript and/or Mel scripting skills
- A good eye for speed, weight and dynamic properties of moving objects, as well as proficiency in collecting and applying reference when needed;
- Demonstrable ability to communicate creative and technical thoughts and ideas;
- Ability to take directions and adapt to changes;
- Excellence at improvising and problem-solving.