Studio: Framestore
Job Opening: Lighting & Look Development TD
Location: Mumbai, Maharashtra, India
Type: Full-Time
Responsibilities:
- CG scene assembly including the correct assets from applicable departments
- Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
- Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
- Developing shots in collaboration with the shot Compositor
- Rendering non-lighting passes as required by the shot Compositor
- Creating lighting set ups and/or working with current set ups
- Creating efficient rendering set-ups in order to optimize render farm usage
- Scrutinizing the colors and directions of all light sources in the real-world scene and replicating them in CG
- Staying on schedule and meeting set deadlines while maintaining the highest levels of quality.
- Have ongoing communication with Production and leads regarding schedules and deadlines
- Continue to become familiar with new tools, software, data and other related technology
- Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule
Qualifications & Skills:
- Previous experience with shot look development
- A good understanding of colour-space
- A strong knowledge of lighting techniques
- A knowledge of Nuke or similar compositing package
- Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
- Excellent organisation, communication and interpersonal skills
- Creative problem solving and attention to detail
- Able to work well under pressure and meet deadlines while maintaining high quality results
- Able to work successfully as part of a team as well as independently
- Reliable, with good time keeping and the ability to meet deadlines
- Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
- A thorough knowledge of Maya
- Extensive knowledge of either Renderman, Arnold or similar production renderer
- Knowledge of physically plausible shading techniques
- Knowledge of Python and/or Mel scripting
- A strong understanding of Linux/Unix based operating systems
- Experience working with effects elements and volume rendering
- Knowledge and experience in other render packages
- Knowledge and experience in Compositing and Nuke
- Experience and knowledge in Modeling and Texturing
- Experience with digital paint software such as Photoshop and/or Mari