Framestore hiring Lighting & Look Development TD

Framestore hiring Lighting & Look Development TD

Studio: Framestore

Job Opening: Lighting & Look Development TD

Location: Mumbai, Maharashtra, India

Type: Full-Time

Responsibilities:

  • CG scene assembly including the correct assets from applicable departments
  • Lighting shots as briefed by the Visual Effects/CG Supervisor or Sequence Lead
  • Working closely with CG Supervisors to determine the best approach to solving CG challenges and developing the final look
  • Developing shots in collaboration with the shot Compositor
  • Rendering non-lighting passes as required by the shot Compositor
  • Creating lighting set ups and/or working with current set ups
  • Creating efficient rendering set-ups in order to optimize render farm usage
  • Scrutinizing the colors and directions of all light sources in the real-world scene and replicating them in CG
  • Staying on schedule and meeting set deadlines while maintaining the highest levels of quality.
  • Have ongoing communication with Production and leads regarding schedules and deadlines
  • Continue to become familiar with new tools, software, data and other related technology
  • Other duties as required including wrangling assets or elements of a shot from another department to ensure shots are completed to schedule

Qualifications & Skills:

  • Previous experience with shot look development
  • A good understanding of colour-space
  • A strong knowledge of lighting techniques
  • A knowledge of Nuke or similar compositing package
  • Good knowledge of other disciplines within VFX including simulation, Modeling and UV mapping, Texturing and Camera Tracking
  • Excellent organisation, communication and interpersonal skills
  • Creative problem solving and attention to detail
  • Able to work well under pressure and meet deadlines while maintaining high quality results
  • Able to work successfully as part of a team as well as independently
  • Reliable, with good time keeping and the ability to meet deadlines
  • Flexible and adaptable with the ability to work within a pre-set workflow or pipeline but also have the creativity and problem solving skills to work around issues
  • A thorough knowledge of Maya
  • Extensive knowledge of either Renderman, Arnold or similar production renderer
  • Knowledge of physically plausible shading techniques
  • Knowledge of Python and/or Mel scripting
  • A strong understanding of Linux/Unix based operating systems
  • Experience working with effects elements and volume rendering
  • Knowledge and experience in other render packages
  • Knowledge and experience in Compositing and Nuke
  • Experience and knowledge in Modeling and Texturing
  • Experience with digital paint software such as Photoshop and/or Mari