Studio: 8 Circuit Studios
Job Opening: FPS and Space Combat Designer
Location: Remote
Type: Contract
Responsibilities:
- Drive game design with creative director guidance across systems focused on FPS and Space Combat
- Actively guide teams to reach target design goals offering mentoring and support where possible
- Review and provide feedback on game mechanic designs and sequences
- Manage the integration, iteration, tuning, and playtesting
- Match game quality goals and scope to complement schedule, staff, and budget
- Improve processes and practices to increase quality and accuracy
- Design and own systems/mechanics from concept to completion
- Research the game’s subject matter
- Collaborate with other departments, including Design, Art, and Engineering teams to create and refine gameplay mechanics & combat encounters
- Prioritize well, meet deadlines, and communicate progress with your lead and/or manager
- Maintain knowledge of the global game market and apply knowledge to product
Qualifications & Skills:
- Expertise working in Unreal Engine 4 with a portfolio of released titles
- Deep passion for FPS shooters and space combat, Console or PC
- Demonstrable experience creating gameplay (controls, weapon systems, player progression) in a 3D environment
- Ability to conceptualize and communicate an engaging gameplay experience for buy-off
- Technical ability to rapidly get your design concepts “on the screen”
- Open to direction and feedback while meeting deadlines and managing multiple tasks
- Strong communication skills